Power Core
- This is the central source of power for your ship.
Power Management
- Your ship has a limited power supply that needs to be managed strategically.
- You can divert power from one system to another, enhancing one at the cost of another.
- Balancing Needs: You’ll need to balance the needs of different systems based on the situation. For example:
- High-speed pursuit: Divert power from weapons to boost engines.
- Close-quarters combat: Divert power from engines to enhance weapons.
- Critical situations: Divert power from non-essential systems to support life support.
System Startup Time
- If you completely disable a system, it can cause a delay when you want to reactivate it.
Critical Systems
- Certain systems, like life support, are essential for survival and should not be disabled.
Hull Damage
- Ships have a limited hull integrity; excessive damage can lead to a rupture, exposing vital systems.
- Rupture Consequences: Ruptures can expose vital systems and disable life support.
Combat Systems
- Turn-based combat allows players to choose actions during their turn, with enemy acting afterward.
- Key ship statistics include:
- Hull: Represents health.
- Shields: Absorb damage before affecting the hull.
- Weapons: Determine attack power.
- Engines: Affect evasion and maneuverability.
- Sensors: Improve accuracy and detection.
- Module Targeting: You can target specific modules (like shield generators) to disable them.
- Evasive Maneuvers: Ships can be controlled manually for unpredictable movements, making them harder to hit.
Weapon Systems
- Different types of weapons include:
- Lasers: Effective against shields.
- Missiles: Powerful against hulls.
- Ion weapons: Specialized for taking down shields.
Combat Actions
- You can fire weapons, recharge shields, boost power to subsystems, repair subsystems, or attempt to flee.
Environmental Factors
- Random events can occur during combat, affecting tactics.
Strategy Elements
- Balancing power management, targeting specific subsystems